![]() ![]() ![]() I’m realizing some of my bias for that aspect may be coming from when I was running the Ice Shards enchant (where the aspect makes a huge difference for the AoE damage from the enchant.) But, in this build Ice Shards is really more single target focused, so I can see the aspect losing a lot of it’s power. I also noticed the lack of Piercing Cold aspect. I like the feel of it better, so that’s encouraging. ![]() I’d been assuming that I’d have to swap one of my enchants to Ice Shards at some point, but maybe the Frozen Orb enchant will hold up in end game. In season, I’ve been doing Frozen Orb and Teleport, but I’m only level 57. On eternal, I was running Ice Shards and Teleport. It is interesting to see they are running without the Ice Shard enchant. (And having that enchantment slot freed up feels so good.) I’m sure that using Firebolt maths out better, but it just feels like it spreads the build to thin for my liking. Bosses are already this build’s main weakness, so ugh. (Extra damage is good, but I don’t expect it to be a game changer.) And boss hitpoints are being buffed. (Not including the minor survivability buffs, many of which this can’t capitalize on.) The Frozen Orb aspect is getting a modest buff. There are really only two changes in the patch the for this build. But, it’s not killing Uber Lilith, and it’s going to be slower in higher nightmare dungeons than stronger builds. It’s a fun build, and one that actually plays from ranged if you’re tired of the melee sorc builds. They have it listed as a C tier build, and as someone who has played Frozen Orb from the start, that sounds about right. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |